setAccel -0.05 limit 0.6

straight frames 50

PlaySound enemyShipSwoopSnd
right 3 angle 180 accel 0.03 6

	// Begin actual ship path
right 3 angle 200 accel -0.01 0.2
right X angle 40 

fireBullet atPlayer all 0 0

straight frames 35

//fireBullet atPlayer all 0 0

straight frames 15

left 0.4 angle 110 accel 0.03 2

// straight frames 15

right 2 angle 90 accel -0.02 0.2
left 0.2 frames 30 accel 0.01 2
	// End actual ship path

straight wrapAny

delete